This Charm is obsolete. It needs to be upgraded. Too much of it is redundant, and it may need integrating with either Destiny or Veritas.
Aura Sight (·)
Cost: 1 Wisp
Dice Pool: None
Action: Instant
Effect: For the rest of the scene, you perceive the emotional state of the people around you in the form of a wash of color around their bodies, their aura. You will also recognize many supernatural beings by their aura's unusual appearance. A Transformed Princess' aura, for instance, appears to this Charm to shed light in her vicinity -- things and people near her reflect her current color, in addition to any aura they have themselves.
Friend-Finder (··)
Cost: 1 Wisp
Dice Pool: Intelligence + Empathy + Twining - target's sympathetic distance from you
Action: Instant
Effect: On concentrating upon a person well-known to you, until the scene ends you will know where they are, in terms of their direction and rough distance from where you are; and you may use the 1-dot level of this Charm to read their aura.
Telepathy (···)
Cost: 1 Wisp
Dice Pool: Presence + Expression + Twining – target's Composure.
Action: Instant
Effect: You may speak directly to the mind of someone nearby, or to one on whom you've used the 2-dot level of this Charm, and hear their replies. The channel persists until the scene ends, even if the target leaves your side, but is limited to verbal communications -- if the Princess and the target don't share a language, this Charm will not translate the Princess' thoughts.
Stay the Hand (····)
Cost: 1 Wisp + 1 Willpower
Dice Pool: Composure + Persuasion + Twining vs target's Resolve + Inner Light
Action: Instant, resistance is reflexive.
Effect: Everyone within sight must roll to resist this power when you use it. Anyone who rolls fewer successes than you did cannot carry out any action which would physically injure another person, for the remainder of the scene, or until they spend a Willpower point to resist (whichever comes first.) If you try to attack anyone, the Charm's influence on everybody affected vanishes. If you have physically attacked a person in the current scene, you may not use Stay the Hand.
Speak Without Words (·····)
Cost: 2 Wisps + 1 from each other participant
Dice Pool: None or Intelligence + Expression
Action: Instant
Effect: You may now link the minds of all your nakama together at once. Until the end of the scene, every participant in the Charm can communicate with each other, as if they had used the 3-dot level of this Charm. You can lend your senses to others linked to you at no cost, and they may choose to lend theirs in the same way. You can also partly defeat the barriers of language: roll Inner Light to convey one abstract idea through the link. With 1 success the target will get a rough idea of your meaning; with 5 successes he will grasp it in detail, and can express it accurately in his native tongue.
Bringing in someone who doesn't have Wisps to spend is possible, at a cost of 2 Wisps/person, but the Princess must succeed on a roll of Intelligence + Expression, and the target must be willing -- any resistance makes the Charm fail as touching them.
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