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Page history last edited by Huitzil 10 years, 4 months ago

This Charm is obsolete. It needs to be upgraded. Too much of it is redundant, and it may need integrating with either Destiny or Veritas.


Aura Sight‭ (‬·)
Cost:‭ ‬1‭ ‬Wisp
Dice Pool:‭ ‬None
Action:‭ ‬Instant


Effect:‭ ‬For the rest of the scene,‭ ‬you perceive the emotional state of the people around you in the form of a wash of color around their bodies,‭ ‬their aura.‭ ‬You will also recognize many supernatural beings by their aura's unusual appearance.‭ ‬A Transformed Princess‭' ‬aura,‭ ‬for instance,‭ ‬appears to this Charm to shed light in her vicinity‭ ‬--‭ ‬things and people near her reflect her current color,‭ ‬in addition to any aura they have themselves.‭



Friend-Finder‭ (‬··)
Cost:‭ ‬1‭ ‬Wisp‭
Dice Pool:‭ ‬Intelligence‭ ‬+‭ ‬Empathy‭ ‬+‭ ‬Twining‭ ‬-‭ ‬target's sympathetic distance from you‭
Action:‭ ‬Instant‭

Effect:‭ ‬On concentrating upon a person well-known to you,‭ ‬until the scene ends you will know where they are,‭ ‬in terms of their direction and rough distance from where you are‭; ‬and you may use the‭ ‬1-dot level of this Charm to read their aura.‭


Telepathy‭ (‬···)
Cost:‭ ‬1‭ ‬Wisp
Dice Pool:‭ ‬Presence‭ ‬+‭ ‬Expression‭ ‬+‭ ‬Twining‭ – ‬target's Composure.
Action:‭ ‬Instant‭


Effect:‭ ‬You may speak directly to the mind of someone nearby,‭ ‬or to one on whom you've used the‭ ‬2-dot level of this Charm,‭ ‬and hear their replies.‭ ‬The channel persists until the scene ends,‭ ‬even if the target leaves your side,‭ ‬but is limited to verbal communications‭ ‬--‭ ‬if the Princess and the target don't share a language,‭ ‬this Charm will not translate the Princess‭' ‬thoughts.‭


Stay the Hand‭ (‬····)
Cost:‭ ‬1‭ ‬Wisp‭ ‬+‭ ‬1‭ ‬Willpower
Dice Pool:‭ ‬Composure‭ ‬+‭ ‬Persuasion‭ ‬+‭ ‬Twining vs target's Resolve‭ ‬+‭ ‬Inner Light
Action:‭ ‬Instant,‭ ‬resistance is reflexive.‭

Effect:‭ ‬Everyone within sight must roll to resist this power when you use it.‭ ‬Anyone who rolls fewer successes than you did cannot carry out any action which would physically injure another person,‭ ‬for the remainder of the scene,‭ ‬or until they spend a Willpower point to resist‭ (‬whichever comes first.‭) ‬If you try to attack anyone,‭ ‬the Charm's influence on everybody affected vanishes.‭ ‬If you have physically attacked a person in the current scene,‭ ‬you may not use Stay the Hand.‭


Speak Without Words‭ (‬·····)
Cost:‭ ‬2‭ ‬Wisps‭ ‬+‭ ‬1‭ ‬from each other participant‭
Dice Pool:‭ ‬None or Intelligence‭ ‬+‭ ‬Expression
Action:‭ ‬Instant‭

Effect:‭ ‬You may now link the minds of all your nakama together at once.‭ ‬Until the end of the scene,‭ ‬every participant in the Charm can communicate with each other,‭ ‬as if they had used the‭ ‬3-dot level of this Charm.‭ ‬You can lend your senses to others linked to you at no cost,‭ ‬and they may choose to lend theirs in the same way.‭ ‬You can also partly defeat the barriers of language:‭ ‬roll Inner Light to convey one abstract idea through the link.‭ ‬With‭ ‬1‭ ‬success the target will get a rough idea of your meaning‭; ‬with‭ ‬5‭ ‬successes he will grasp it in detail,‭ ‬and can express it accurately in his native tongue.‭

Bringing in someone who doesn't have Wisps to spend is possible,‭ ‬at a cost of‭ ‬2‭ ‬Wisps/person,‭ ‬but the Princess must succeed on a roll of Intelligence‭ ‬+‭ ‬Expression,‭ ‬and the target must be willing‭ ‬--‭ ‬any resistance makes the Charm fail as touching them.‭

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